It’s been a long nine years sinceFallout: New Vegasreleased on June 21, 2025. We’ve seen a few titles in the series since, but thehype behindNew Vegasdeveloper Obsidian Entertainment’s next game,The Outer Worlds, seems to indicate that some fans haven’t gotten theexperience they’ve been looking for sinceNew Vegas.

It makes sense then, thatNew Vegasmods are still being worked on today. One such mod, an unofficial prequel that’s been in development for seven years, just had one of its final beta versions go live. Formerly known asProject Brazil,Fallout: New Californiais now in beta 221.

221 is the first updateNew Californiahas seen in seven months (since beta 200 dropped in October 2018). Its changelog is pretty massive, so if you’d like to see each fix, you may check that outhere. Overall, it makes a ton of slight adjustments and bug fixes to increase performance and stability.

On a grander scale, 221 fixes a huge issue people had with trying to get the mod installed in the first place by incorporating its owninstaller. For some, a manual 4GB patch was too intensive–for others, a 6.6GB file crashed mod managers. According to modder Thaiauxn, 221 is “the most balanced and stable version so far.”

221 also bridges the gap between the end ofNew Californiaand the beginning ofNewVegas, allowing you to seamlessly pick up the latter with the character you made in the former. You can find some of the companions you made and equipment you had scattered throughout the Mojave.

Lastly, 221 seeks to pivotNew Californiato that illustrious 1.0 full release. There’s no scheduled time for when that’ll happen, but Thaiauxn hopes to have everything wrapped up by late 2019. If some disaster strikes, he plans to include all dialogue and voices in whatever’s ready, release that as 1.0, and ideally apply the finishing touches at a later date. If all goes as planned, theNew Californiateam will be free to spend 2020 working on a new indie release,Project Morningstar.