Remember when Ubisoft announced thatStar Wars Outlawswould get a new creative director and thatthings would finally improvefor the company?

Company executives made sure to kill that joyful feeling and lock in a grim conclusion to a nightmare year, announcinga major wave of layoffs expected to affect 277 employees.

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According toStephen Totilo of Game File,the victimsthis time around are the entirety of the Osaka studio, the San Francisco production studio, and part of the Sydney production team.

Gamers Are Suing Ubisoft For Shutting Down The Crew

With less than two months left to go in 2024, Ubisoft’s nightmare year continues at full speed.

The news comes right after the announcement that its free-to-play hero shooterXDefiantwould go the way ofConcord.

Prince of Persia The lost crown Combat Manticore In Lower City

XDefiantlaunched in May 2024. Despite a strong start,the game has struggledto meet the executives' expectations.

Rather than working on improving the game, Ubisoft reacted by stopping downloads and registrations effective immediately,putting a August 24, 2025 expiry date on the servers, and firing half of the team involved.

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How Ubisoft Games Die

The news comes hardly a month after Ubisoft shocked the gaming industry by taking the axe to the Ubisoft Montpellier division that had worked onPrince of Persia: The Lost Crown.

The first entry in the series in over a decade was the best-reviewed game on Metacritic upon its release and felt like a labor of love in ways few Ubisoft titles have in recent years.

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Although most of thePrince of Persia: The Lost Crownteam was scattered between other projects rather than fired,it shines a light on the dysfunctional approach to management that has plagued the company.

Baldur’s Gate 3 Dev: Ubisoft’s “Broken Strategy” Forced Prince Of Persia Team Shutdown

Baldur’s Gate 3’s Publishing Director, Michael Douse, describes how Ubisoft’s subscription-based mindset has caused its recent team shut down.

Yes, as a company operating in a capitalist economy, Ubisoft’s ultimate goal is to turn a profit, but this is a sustained need rather than a short-term one.

XDefiant

Currently, Ubisoft’s strategy is to immediately bin games that underperform ever-so-slightly to please shareholders with zero emotional or artistic stake.

While this kind of management works in the short term when you need to make a specific quarterly report look good, italienates playerswho come to video games for the magic of it all.

The result? You guessed it,worse sales later,and by association, displeased shareholders.

Ubisoft got a taste of this earlier this year when a Slovakian hedge fund tried to soft-coup the leadership, and the company’s owners seem to be consideringjumping shipas well.

Today,the biggest losers are not shareholders, but the 277 employeeswho leave an established company that was supposed to be a functional entity, and are left in the most hostile job market the gaming industry has seen since its inception.

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Union claims that the decision was made without transparency.