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When players think about exciting, fast-paced gameplay and thrilling missions, theCall of DutySeries comes to mind. It has been providing players with many moments that make them get attached to gaming.

In theCall of DutySeries, one of the most memorable missions is All Ghillied Up. The mind behind this mission was Mohammad Alavi, who later got to work onTitanfall 2. In an interview, Alavi shared his thoughts about theCall of Dutyand what is his thinking process forTitanfall 2.
Behind the Screen: Mohammad Alavi’s Impact onTitanfall 2’s Storytelling
Mohammad Alavi, senior designer ofTitanfall 2, has been working in the gaming industry for over a decade. During this time, he has worked on some of the best games the industry has to offer like theCall of DutyandTitanfall 2. His most notable work inModern Warfarewas a mission called All Ghillied Up.
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All Ghillied Up was a slow-paced, stealth-focused mission where players need to be aware of their surroundings as they need to avoid being seen by enemy soldiers. This offered players a gripping experience that was very different from high-octane missions onCall of Duty.
In theinterview, Alavi shared his journey through the gaming industry and how he now takes inspiration from heavy narrative-based series likeBioShockorWolfensteinforTitanfall 2.

If you take a look at the narrative experiences of the last 10 or 15 years, all these games like Half-Life, BioShock, and Uncharted keep you engaged with their characters on a constant basis. [With Titanfall 2] we want exactly that: we want you to feel the growing friendship between a Titan, which is basically a piece of technology with an AI on top, and a human.
WithTitanFall 2and its DLCs, Alavi wanted players to interact more and be a part of the narrative. He also wanted players to leave the safety of their Titans and explore the world by sprinting, wall-running, and then sliding to safety.

Alavi succeeded in doing that as the game pushed the boundaries of the first-person shooter genre. It earned widespread acclaim and affection from critics and players.
Unveiling the Mastermind Behind Games
As we acknowledge the great work of Mohammad Alavi inCall of DutyandTitanfall 2, it is essential to recognize all the unsung heroes of every game. Missions like All Ghillied Up are prime examples of what a developer and designer can do if given the opportunity.
Respawn Dropped Titanfall 3 after 10 Months of Working on it as “It wasn’t revolutionary” Like Titanfall 2
Mohammad Alavi’s journey from Chernobyl to the expansive frontier ofTitanfall 2serves as a testament to the power of interactive storytelling.
So the next time players find themself immersed in thrilling storytelling or interactive missions, they should take a moment to appreciate the dedication and hard work of developers, whose talent shaped the gaming industry.

Shubham Chaurasia
Gaming Writer
Articles Published :1368
At FandomWire, Shubham has spent over a year diving into the evolving world of live-service, action, and open-world games. Whether it’s the democratic galaxy of Helldivers 2 or finishing enemies in titles like Assassin’s Creed or Ghost of Tsushima, Shubham brings a sharp eye and genuine enthusiasm to everything he writes.When he’s not writing, you’ll probably catch him clutching rounds in Valorant or leaping off virtual cliffs into a pile of enemies for the perfect finisher. Outside of gaming, Shubham recharges by hitting the gym or heading out on long, spontaneous bike rides, always chasing the next open road. No matter the game or the gear, he’s always committed to bringing readers timely, accurate, and engaging updates from across the gaming industry.
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Titanfall 2
