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The developers forConcordprobably didn’t have such a great time after the game was first announced. People were dunking on it left and right for many reasons, and had written it off completely in their books.

An in-game screenshot of Concord.

It’s not the end for the people that tirelessly worked on the game, however. In a new interview, the game’s director of IP Kim Kreines, and lead character designer Jon Weisnewski, address the criticism and have some things to clear up.

There’s More to Concord Than What We Saw

In an interview with VideoGamesChronicles, the director of IP and lead character designer spoke a little about the game and how it offers a lot more than what the trailer revealed.

Kreins acknowledged the mixed reception ofConcord‘s trailer, but clarified there’s more to look forward to:

An in-game screenshot of Concord.

That controversial trailer… that moment is such a tiny slice of everything that we’ve been working on for years and years and years.

The plan is to drop more information about the game over time and help players connect with the personalities, relationships, and backstories of the characters. This will offer a whole new level of depth to the game.

“Pretty neat idea”: Concord Pre-orders Go Live, and 1 Additional Extra is Winning Back Some of the Fans Disappointed After the Dreadful State of Play Showing

Kreines also appreciates the audience for engaging with the trailer, despite the criticism.

If Firewalk can change everyone’s mind about the game through the upcoming content drops, it’ll be a huge win, seeing as howmany have made up their mind about it.

Concord: PlayStation’s Overwatch Ripoff Won’t Exactly be Free to Play Just Like Helldivers 2

So What Does the Game Actually Have to Offer?

Jon Weisnewski,Concord‘s lead character designer, emphasized that one of the core strengths of Firewalk Studios is their focus on creating immersive and fluid gameplay.

“Pretty neat idea”: Concord Pre-orders Go Live, and 1 Additional Extra is Winning Back Some of the Fans Disappointed After the Dreadful State of Play Showing

He talks about the team’s expertise in building games that feel tremendous in the player’s hands:

The second they pick up the controller, the game just comes to life and every action is responsive.

[REDACTED] Review (PS5) – Innovation Caught the Escape Pod Faster Than We Did

Weisnewski, a gamer who’s spent countless hours playing different titles in the genre, understands that the ultimate test of a game’s success is how it plays.

He also addressed concerns about character and setting integration in a competitive environment:

It’s a competitive PVP game, which means that for players to be competent, they need to be able to make split-second fight-or-flight decisions.

Weisnewski described the “round-the-corner test,” where players have to recognize and react to the character they encounter almost immediately and make a decision whether to fight or make a run for it.

Concord: PlayStation’s Overwatch Ripoff Won’t Exactly be Free to Play Just Like Helldivers 2

The team ensured their designs met these standards by giving special care to character design, environmental storytelling, and other facets ofConcord. Everything was curated to give players the best experience possible.

With all of this information in mind, do you feel it’s enough to change your mind aboutConcord? What could the developers do to successfully convert you into an anticipating fan?

We’d love to hear your answers in the comments below!

Vibha Hegde

Critic/Gaming Writer

Articles Published :594

Vibha is an avid gamer that has been writing about video games for several years. When they’re not complaining about the lack of a Bloodborne sequel or brushing up on the Yokoverse lore, Vibha is busy watching 3-hour video essays on horror games they’re too scared to play themselves.

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