Split Fictionisreallygood. A big reason for this is thanks to the 12 side stories thatHazelight Studiohas decided to line the game with in place of the little, competitive side activities found in their previous title,It Takes Two.

WhileSplit Fiction’s decision to focus on these more fully fleshed-out side stories instead of mini-games has resulted in some ofthe most creative moments in the entire title, I’d understand if players missed some of the healthy competitive spirit thatIt Takes Twofostered between main characters Cody and May the last time around.

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Still, there are two side stories inSplit Fictionthat pit Zoe and Mio against each other in a friendly contest, and Kites is one of them.

Split Fiction Kites 1

Here’s how to take to the skies and have the best chance of coming out of this race with a victory to brag about.

Flight Basics And Tips

During this race through a kite-filled sky,Mio and Zoe will gain the power of flight about 25% of the way through. This becomes the main mechanic for the rest of the side story.

You and your teammate must fly through the air and safely pass through each ring in front of you in order to keep progressing towards the finish line.

Split Fiction Flight Options

If you miss a single ring, you’ll have to restart your attemptfrom your most recent piece of solid ground.

Checkpoints are scattered throughout, so you never have to redothatmuch of a flight if you happen to miss a ring, but be warned nonetheless.

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Besides that, flying in this story is pretty straightforward. You should also note, however, that yourflying controls can be tweaked in the options menu as well if steering doesn’t feel quite right to you.

The standard setting is for the Y-Axis flight controls to be inverted whenever you enter a section in the game with any type of flight.

Split Fiction Kites 2

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Typically, this is how flying functions inmostvideo games, but it could still throw you off if you’re a non-inverted player outside of flight and aren’t used to this change.

Test out your movement when you get in the air, and adjust your settings as needed.This option can be switched around for one single character if it’s only affecting one player.

The Zipline Race

At the start of the mission, you don’t need to worry about flying at all. Instead, you’ll come upon a series of ziplines to traverse that lead to platform checkpoints along the way.

There is a button-mash prompt as you climb each of these ziplines that will speed up your momentum as well.

Periodically, you’ll come across a tube you need to grapple into that will fling your character forwards towards the next objective as well.

Hit the grapple prompt as soon as it pops up to attempt to pull ahead of your teammate.

Flying Through Rings

Just off the edge of a floating island platform you’ll eventually come to, you’ll notice your first dream catcher-shaped ring. Leap through, and you’ll now be flying through the sky like a modern-day Peter Pan.

Flying through each of these rings is now your main objective.

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Every route through the air is straightforward, and every ring you have to pass through next will always be visible in front of you.

As previously mentioned,missing one ring will kill your momentum and send you plummeting to your demise, so be precise.

There are a couple of floating island checkpoints along the way where you can take a breather if needed.

At the very end there’s one final zipline to the finish line.

Whichever player is able to grapple onto it first will be automatically propelled to their victory.

If your teammate isreallystruggling with this story’s flight objective, you may always offer to help them out once you cross the finish line (if you’re playing couch co-op). There’s no time limit in this race, so the second place contestant can always pass their controller to the winner if necessary. No shame.

Both players have to reach the exit portalat the end to complete this side story.

With that, you’re sent back into the main game to continue theFinal Dawn chapter.

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Split Fiction

WHERE TO PLAY

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