Everyone knows about New Year’s resolutions, where most people put forth vaguely achievable goals without wasting much time planning how to get there.

Brendan Greene is not your average person though. The last time he set out to make a mod,it became a standalone gamethat fundamentally changed the online shooter landscape.

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Fortnite may be the most popular battle royale game in the market today, but its success came on the back ofPlayerUnknown Battlegrounds, or PUBG for short.

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Today, Greene revealed inan interview with IGNthathis next big project involves creating a metaverse.

Footage of PlayerUnknown’s upcoming game Prologue: Go Wayback.

ThePUBGcreator is aware that this is no small endeavor, and set a tentative 2040 target to account for the challenges that lie ahead.

The term ‘metaverse’ has been tainted by Facebook-turned-Meta’smediocre endeavorthat cost its parent company $46 billion between 2021 and 2024,according to NASDAQ.

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According to Greene,that is not the metaverse, but just “IP bubbles that might talk to each other.“His vision is of “a 3D internet” unified by a protocol, and it already has a name: Artemis.

You should be able to create your own worlds and just have them all operating on the same protocol, like HTTP. So a world is a page, and that’s what I’m trying to do with Artemis.

Hi-Fi Rush Protaganist Chai points at Screen, Krafton Logo

-Brendan Greene

Part of the reason whysuch an ambitious project is expected to take 15 years is to allow the required supporting technology to maturebefore integrating it into a metaverse.

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As of today, PlayerUnknown Productions isworking on two gamesto help clear the path for Artemis.

Preface: Undiscovered Worldis available on Steam on early access, and it is itself a tech demo for the second game in the pipeline.

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Prologue: Go Waybackis currently in closed testing and should come out sometime this year.

Instead of taking a maximalist that oftenends in disaster, the game sticks to a fairly simplesurvival gameplayloop where you need to go from point A to point B to achieve something while surviving the elements.

The raison d’etre forPrologueis to field-test the Melba terrain generation system developed by PlayerUnknown Productions.

Thanks to NASA’s vast geographical data,Melba is capable of generating realistic terrain on the fly, which in a survival game translates into near-endless map variety.

If the world in Artemis looks anywhere close to the Melba showcase in The Game Awards, it will already beat Meta’s excuse of a universe by a long shot.

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