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Naraka Bladepoint, the Far East-themed battle royale, is experiencing some friction after turning free-to-play. Users aren’t happy with the direction the game’s been going since its transition, and as more speak up about it, it seems like the game might gradually be losing players.

No, it’s not the game’s combat or gameplay causing disappointment; in fact, it’s one of the reasons people are hesitant to let it go. Instead, it seems like the developer’s stinginess has become unbearable and hard to ignore.
Naraka Bladepoint Feels Unrewarding, Alleges Player
Naraka Bladepointbecame a free-to-play game on June 18, 2025, and it was released on the PS5 at the same time. Battle royales are plentiful in the gaming industry, but one of the game’s unique selling points was its melee-focused, unique combat.
Combine that with stunning Eastern-MMO-like graphics, and you’ll see why it has a modest but loyal fanbase.

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Unfortunately, not all is going well over at theBladepointfandom. While it’s been almost a year since its transition from a paid game, it looks like the game has gone in a direction since then that has fans questioning their loyalty toward the game.
OP explains that the game had plentiful events and rewards that players could enjoy frequently until it went free-to-play, after which the game began taking a stingy direction.

Long events stretching for weeks but with meager rewards, frequent patches that only add paid shop items, and a battle pass that doesn’t feel worth grinding for; the complaints continue to grow. Essentially, the developers are more focused on adding monetized content to the game over anything else.
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Is this just one player’s view, or do more people feel the same? We’ve seenhow players feel about the gamebefore, and according to these replies, it’s not much different. TheNaraka Bladepointdevelopers need to take a serious look at how they’re managing the game.
Naraka Bladepoint Needs to Change or Risk Losing Players
The post didn’t gain much traction, but the people who did reply mostly agreed with OP; the game has changed for the worse, and it’s not gone unnoticed.
Content monetization is the priority, and the players feel shafted. Even some characters aren’t getting the attention they deserve.

One player mentions that they’ve already gone from a daily player to someone who visits when a new character drops by.
It wouldn’t be a stretch to assume that this user is just one of many others who do the same.
![[REDACTED] Review (PS5) – Innovation Caught the Escape Pod Faster Than We Did](https://i2.wp.com/fwmedia.fandomwire.com/wp-content/uploads/2024/11/05095712/redacted-review-768x432.jpg)
Someone flat-out expresses their shock that the game still has players. Despite having great combat and mechanics, the technical performance was enough to turn the user away from the game.
The thread continues to gain comments that express similar sentiments. People are not happy, and the game needs to change.
If you playNaraka Bladepoint, what changes would you like to see made in the game’s reward system? Let us know in the comments below!
Vibha Hegde
Critic/Gaming Writer
Articles Published :594
Vibha is an avid gamer that has been writing about video games for several years. When they’re not complaining about the lack of a Bloodborne sequel or brushing up on the Yokoverse lore, Vibha is busy watching 3-hour video essays on horror games they’re too scared to play themselves.