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Storm is a ranged DuelistheroinMarvel Rivals, but she actually has more in common with the Strategist heroes: she’s a support hero through and through.
While you’re capable of dishing out DPS and picking off enemies as Storm, ultimately, your job is to assist your teammates and help turn the tides of team battles.

Marvel Rivals Hero Tier List: All Characters Ranked
A breakdown of every hero currently in Marvel Rivals
OurMarvel Rivalsguide for Storm will run down her abilities, offer tips and tricks, and help you dominate the battlefield.

Storm Abilities
Storm’s difficulty level in Marvel Rivals is three out of five stars. Despite this middle-of-the-road difficulty, I wouldn’t say she’saccessible to beginners.
While flying above the battlefield sounds fun, it can make you a sitting duck against the game’s premiere ranged Duelists. Thankfully, proper positioning and smart play make you an essential ally who can live throughout a team fight.

Let’s start by going over her abilities.
Description
Wind Blade
Normal Attack. Launch forward-piercing Wind Blades. Deals 50 damage per round. Falloff begins at 15 meters, decreasing to 50% at 30 meters. Fires 2 rounds per second. Holds 12 ammo. Wind Blade can pierce through enemies.
Omega Hurricane
Ultimate Ability. Transform into a hurricane to draw in nearby enemies and deal damage. Can select your transformation point for 5 seconds. Tornado lasts 5 seconds. Deals 2 hits per second, dealing 75 damage each hit. Grants 350 bonus health.
Weather Control
Switch the weather to empower allies: Tornado grants a Movement Boost; Thunder grants a Damage Boost. Tornado boosts 16% self move, 8% ally move. Thunder boosts 16 self damage, 8% ally damage. Allies must in 15 meter range.
Goddess Boost
Channel the power of the weather to empower Storm: Tornado grants a Movement Boost and inflicts Slow on enemies; Thunder grants a Damage Boost and summons lightning to inflict damage. Tornado boosts self move 40%, ally move 20%. Thunder boost self damage 30%, ally damage 12%. Cooldown: 15 seconds.
Unleash a lightning bolt forward. Deals 70 damage. Cooldown: 8 seconds.

Charged Gale
Team-Up Ability. Thor infuses Thorforce into Storm and Captain America, granting them an electrifying enhancement. With an electrifying enhancement, Storm can unleash a lightning barrage. With an electrifying enhancement, Captain America gains a Movement Boost, and his shield is imbued with thunder power, electrocuting nearby enemies. Deals 50 damage with up to 3 bounces. Cooldown: 20 seconds.
Storm Offensive Strategies
The most important ability for Storm is weather control.Knowing when to switch between Tornado and Thunder is the key to playing her well.
Your impact on the fight won’t be visible on the kill counts but on how often you assist your allies.

With that in mind, here are some helpful tips when playing offensively with Storm:
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Storm Defensive Strategies
A support character is essential to keep on bringing the fight to the opposing team, and it’s great when a plan comes together. However, there will be times when self-preservation takes precedence.
You can’t buff your allies if you’re dead. Here’s how you can live as long as possible.
Storm Team-Up Abilities
Heroes Needed
It may not seem like much, but it gives you another instant cast ability that can also bounce to nearby enemies. It’s super effective at finishing off low-health enemies or ripening them up for your other Duelists.
While you play a more supportive role as a Duelist with Storm, these effects add up over time. Whether finishing off low-health enemies or ripening them up for your finishers, use Charged Gale as often as possible.
Storm Counters & How to Deal with Them
You can’t spend your entire time playing Storm while on the ground. As a result, you’re going to be shot out of the sky byHawkeye,Black Widow,The Punisher, andHela.
You also don’t deal impressive damage, so someone likeIron FistorPsylockewill have their day with you.
Thankfully, by being able to fly, you can stay out of harm’s way from dangerous Vanguards.
Best Team Comps With Storm
Thoris an obvious choice to unlock your Team-Up Ability.
Someone likePsylockeor other assassins who can take out enemy snipers will let you roam the sky without issue.
Vanguards likeVenomorHulk, who can initiate and draw attention, are ideal, as are strategists who can heal you from below, particularlyMantis.
Since you’re buffing everyone else’s damage, you will be every Duelist’s best friend. Psylocke is at least able to poke people from a distance, but other assassins likeBlack PantherandIron Fistmay not be good teammates as they’ll live outside your buff radius.
Stick withHela,The Punisher,Hawkeye,Black Widow, or honestly, anyone that is a ranged DPS.