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WhenMax Payne 3came out in 2012, it was a big shift in tone and narrative for the series. One major storyline was notably absent from the game though. The fate of Mona Sax. Despite being central to the emotional core ofMax Payne 2, Mona was left out of the sequel entirely.

An in-game screenshot from Max Payne 2.

While you’d think the obvious reason would be her death, there was a condition where she lived too. Co-founder Dan Houser revealed that despite initial attempts to address Mona’s fate, they ultimately decided to abandon this subplot. The choice significantly influenced the direction of the game.

Max Payne 3Couldn’t Touch Mona Sax’s Story

InMax Payne 2, Mona Sax’s story was different depending on the player’s choices and skill level. The default ending saw Mona die tragically in Max’s arms after being shot, but players who completed the game on the highest difficulty unlocked an alternate ending where she survived.

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While this Easter egg was one that fans found pretty cool at the time, it created a challenge for the sequel. Dan Houser explained in a 2011 interview withGamasutrathat incorporating Mona’s survival intothe narrative of the gamewould have required accounting for all player choices.

It is not continuing that aspect of the story, because of that exact issue. We toyed with figuring out some way, or doing something clever but decided “No, no, just move on from that bit of the story.” It really didn’t work because there was no way of knowing the choices someone made.

An in-game screenshot from Max Payne 3.

One of Rockstar’s guiding principles is delivering high-quality storytelling. However, integrating player choice into sequels can create narrative obstacles. This dilemma influenced Rockstar’s decision to move forward without Mona’s story.

Options turn your consumer from a passive consumer into an active consumer. The more choices you give them, the more balls go into the air, and the more problems you have when it comes your turn to reset the balls up for their next go at it.

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Rockstar’s choice to exclude Mona’s story inMax Payne 3had a ripple effect on the game’s reception. While the title was praised for its gameplay and visuals, some fans felt the narrative lacked the emotional depth of its predecessors.

Will The Upcoming Remakes Answer The Question

Interestingly,Max Payne 3subtly acknowledges Mona’s fate. At the game’s cemetery level, players can find tombstones for several characters from earlier titles. While Mona’s name is absent, one fan on Reddit notes that Max says something about regretting “that Mona business.”

The decision to omit Mona’s story fromMax Payne 3is a highlight ofhow complex game design is. It’s not easy to give the player so much agency and then make sequels off of those choices.

An in-game screenshot from Max Payne 3.

It is interesting work in making a narrative that responds to what the players want and the player’s choices. The second you do that, though, it makes sequels very hard. So it is super exciting that stuff, but it also can make your head spin.

The mystery regarding Mona Sax’s survival has fueled nearly two decades of fan discussions. Fans of the series might be looking to the upcomingMax Payne 1 & 2remakes for answers. Remedy Entertainment is currently remaking the first 2 games in collaboration with Rockstar Games.

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The Legendary Director Who Inspired Max Payne’s Bullet Time: “It was really hard to get right though”

Remedy hasn’t said whether it will answer the lingering questions from the games. One thing we know though is that the remakes will use Remedy’s Northlight engine. Remedy is known for its cinematic storytelling in games like Control and Alan Wake 2, which suggests the potential for even better storytelling.

As the franchise looks toward its future with the upcoming remakes, the hope remains that the unresolved threads of its past will finally be tied up. Until then, Mona Sax’s fate remains a mystery.

Which one of Mona Sax’s endings do you think is canon? Let us know in the comments!

Daniel Royte

Gaming Writer

Articles Published :1370

As part of the FandomWire team, Daniel has followed the hero-shooter genre closely with a focus on titles like VALORANT, Apex Legends, and Marvel Rivals. you may also find him providing insight on the latest AAA titles from Elden Ring to GTA 6 and exploring the world of gacha games like Genshin Impact and Wuthering Waves. With more than 1,000 articles under his belt, you’ll need to look no further for a unique insight into every situation.If he’s not looking for the latest video game news, you’ll find him cheering on Ferrari in the race tracks of Formula 1 or at the theatres for the latest MCU releases.

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Dan HouserMax PayneRockstar Games