Recentrumors circulatingwithin gaming circles suggest thatBioWare’s highly anticipated game,Dragon Age Dreadwolf, is on track for release by the year’s end, once again thrusting the studio into the spotlight. This news, combined withLarian Studios' decision to step away from the Baldur’s Gate series in favor of focusing on their own IPs, has sparked considerable discussion within the gaming community.

With Hasbro, the custodians of the Dungeons and Dragons IP, actively seeking a new studio to helm the fourth entry, I couldn’t help but ponder the potential outcome if BioWare were to assume responsibility for shaping Baldur’s Gate’s next chapter. It’s a landscape where the reverberations of Larian Studios' successfulBaldur’s Gate 3still linger, presenting BioWare with both a challenge and an opportunity to reinvigorate the series with their own unique vision.

Wyll and the gang look over a cliff in Baldur’s Gate 3

Going Back To Their Combat “Origins”

As I consider combat mechanics, I’m drawn to BioWare’s legacy, especiallyDragon Age: Origins. This legacy suggests a departure from Larian Studios' dynamic turn-based system to a return to classic CRPG gameplay. In Dragon Age: Origins, combat involved strategic planning, leveraging each party member’s abilities, and adapting to the evolving battlefield.

I remember preparing my characters with specific commands; for instance, setting Wynn, my healer, to automatically heal Alistair, my tank, when his health dropped below 60%. Prior to that, she would use a regenerative spell to maintain his health while he faced lighter damage. Alistair would, in turn, prioritize attacking and aggroing enemies targeting her.

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It was this tactical depth that infused every encounter in Origins with dynamism and engagement. I foresee BioWare expanding upon this combat style, updating it while preserving its fundamental essence. Modernization could entail incorporating the dynamic camera featured in Baldur’s Gate 3. With a simple controller flick, you could seamlessly transition between an aerial view of the battlefield and a more intimate perspective of their group traversing the scenic terrain.

Baldur’s Gate 3 Karlach, Gale, And Astarion Strong Emotions

Still Engaging, But Not As In-Depth Romances

Transitioning from combat, I find myself reflecting on BioWare’s hallmark: character development and romances. One aspect that captivated me in Baldur’s Gate 3 from Larian Studios was its emphasis on romance. Post-release updates have seen the developer meticulously refining romantic elements, introducing diverse kisses with romanceable characters and infusing end-game dialogues with dynamic and confessional tones. While I deeply appreciated these enhancements, I harbor doubts about whether BioWare would replicate this level of emphasis on romance.

While I trust BioWare to craft dynamic romances, I don’t foresee them placing as much emphasis on it. None of their previous games have exhibited such intense focus on romantic encounters as Larian’s title did. BioWare’s love stories tend to be more subdued compared to Larian’s, lacking what I term as “breadcrumb trail” moments between major events of initiating and blossoming romances, leading to grand intimate scenes. Reflecting on my campaigns in Baldur’s Gate 3, I recall the buildup toAstarion’s romantic storylineclimax, which included numerous smaller moments that kept me engaged and reminded me of the ongoing romance even amidst spending hundreds of hours in a single playthrough.

Wyll and his Guardian look on in Baldur’s Gate 3

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Baldur’s Gate 3 is fantastic to look at, but maybe the rest of it just isn’t for me.

However, I have faith that they would introduce compelling characters to fall in love with. Furthermore, I anticipate that BioWare would maintain its tradition of diverse representation in romance options. Drawing from the precedent set by Dragon Age: Inquisition, where characters range from exclusively heterosexual, homosexual, to pansexual, I expect BioWare to continue along this inclusive path.

Dragon Age Dreadwolf promo images

A More Limited, But Voiced Main Protagonist

Character creation emerges as another focal point of consideration. In envisioning BioWare’s approach, I anticipate a departure from the extensive race choices offered by Larian towards a more streamlined selection. While options for elves, humans, dwarves, and other staple races would likely remain, I doubt the subrace options would be as extensive. The modern BioWare style of storytelling may prioritize a cinematic approach, with characters appearing in voiced scenes and the inclusion of a dialogue wheel for important decisions, similar to the approach seen inDragon Age: Inquisition.

While the prospect of seeing my character take a more active role in cutscenes with voiced dialogue is appealing, I would miss the depth of customized narrative threads that come with having more dialogue options based on your specific character. Additionally, I question whether Baldur’s Gate 4 under BioWare would feature a strong narrator’s voice presence, as they have moved away from this more traditional roleplaying element in their recent games.

Making A Different Faerûn

Considering BioWare’s interpretation of Baldur’s Gate brings forth the theme of distinctive identity. While there’s a yearning for Larian’s unique touch, it’s crucial to acknowledge that BioWare is the architect of Baldur’s Gate’s legacy, having created the foundation with its classic first two games. Drawing from its library of concepts, characters, and gaming experiences, BioWare possesses a wealth of material to reference. Additionally, the recent experience of Baldur’s Gate 3 by Larian Studios provides valuable insights, although I doubt BioWare would attempt to replicate that exact experience.

From its track record with franchises like Dragon Age andMass Effect, BioWare has demonstrated a penchant for innovation rather than adherence to a specific formula. Looking at the three entries in the Dragon Age series, for instance, each features its own distinct combat system. Dreadwolf will also have a wholly new combat system if rumors prove true. Thus, the challenge lies not in replicating past successes but in striking a balance between honoring Baldur’s Gate’s legacy and forging a new path that remains authentic to BioWare’s vision.

In the end, the hypothetical scenario of BioWare’s Baldur’s Gate 4 is a culmination of speculation, anticipation, and introspection. As I contemplate the next chapter of Baldur’s Gate, I find myself eagerly awaiting and wondering about the creator and the outcome of this new journey into the world of Faerûn, where epic quests for glory, love, and redemption await.

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