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FromSoftware’s president, Hidetaka Miyazaki, is well-known for popularizing the Soulslike genre among a wider audience with games likeDemon’s Souls,Dark Souls,Bloodborne, andElden Ring. While these video games are widely considered as some of the best games of all time, fans hate one thing about it: predictable boss fights. This was a major problem in theDark Soulsseries and whileDS3fixed this problem to some extent, it returned inElden Ring.

Soulslike creator Hidetaka Miyazaki’s grim view of the world we live in, is what influenced the dark, dull world of his Soulslike titles.

While working onDark Souls 3, Miyazaki was aware of this problem and decided to fix this issue. However, some fans complained thatElden Ringsuffered from the same problem. Soulslike games are well-known for their difficulty but fighting boring predictable bosses can ruin the overall gaming experience, especially for fans who are looking for a challenge.

Hidetaka Miyazaki is aware of the predictable boss fight problem in Soulslike games

While talking about 2016’sDark Souls 3, FromSoftware’s president,Hidetaka Miyazaki, acknowledged the fan complaints regarding predictable boss battles in his Soulslike games. Miyazaki explained that he planned to fix this issue inDS3,

“In regard to gameplay elements for bosses, we’ll bring the heat-up system [to Dark Souls 3] – I’m aware there are some boss designs that get a bad reputation from some of the fans out there – I’m aware of that.”

Hidetaka Miyazaki (via GameInformer)

Some boss fights were indeed very challenging and unique inDS3like The Dancer of the Frigid Valley boss fight, however, the problem returned in 2022’sElden Ring.

Hidetaka Miyazaki May Have Taken an Elden Ring Ending Straight Out of Bloodborne

Elden Ring isn’t a bad game, in fact, it is labeled as one of the best games of all time but some boss fights just feel like a chore when it should be more entertaining and challenging for the player. Miyazaki admits that this problem exists in his Soulslike games, so hopefully, in the future, this will no longer be an issue.

Hidetaka Miyazaki makes his games challenging on purpose

With each Soulslike game, Miyazaki focuses on implementing fresh ideas. As for hisDark Soulsseries, he made it clear that “Dark Souls cannot exist without challenge.” Even though Miyazaki is done with theDark Soulsseries, he once revealed that he would loveto carry its elements to his future dark fantasyvideo games.

“It will drastically change the gameplay”: Hidetaka Miyazaki’s Confession Verifies Dark Souls 3 is Superior to Bloodborne in 1 Area

WithElden Ring‘s upcoming expansion,Shadow of the Erdtree, fans can expect to see some new additions to the game. The challenge in Miyazaki’s video games is actually a part of the gaming experience as he believes it is a trial-and-error learning tool that motivates the players to fight harder. Miyazaki isn’t showing signs of stopping any time soon as he once toldFamitsuthat he is interested in creating games as big asElden Ring.

Farhan Asif

Articles Published :1696

Farhan Asif is a gaming writer at FandomWire who specializes in video games/franchises like Helldivers 2, GTA, and Call of Duty. Apart from 1600+ published articles for FandomWire, he has also written more than 750 articles for AnimatedTimes. He has a passion for coding and is pursuing a degree in computer science. During his free time, Farhan loves to play video games and hopes to create a video game of his own one day.

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Hidetaka Miyazaki

Hidetaka Miyazaki May Have Taken an Elden Ring Ending Straight Out of Bloodborne

Dark Souls 2

“It will drastically change the gameplay”: Hidetaka Miyazaki’s Confession Verifies Dark Souls 3 is Superior to Bloodborne in 1 Area