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Elden Ringhas been out for a hot minute now, and fans are still uncovering all sorts of cool stuff about it. And guess what? It looks like Hidetaka Miyazaki, the genius behind theSoulsborneseries, might have taken a page out of his book when it comes to the game.

Elden Ring and Bloodborne both like to terrify their players with terrifyingly gigantic bosses

We’re not talking about theSoulsgames here, even though you can definitely see their influence in Miyazaki’s latest epic. Nope, we’re talking aboutBloodborne, another one of Miyazaki’s masterpieces, which seems to have inspired the ending of his most recent game.

Elden Ring and Bloodborne Share a Very Big Element

There’s a striking similarity betweenElden Ring’sending sequence and a secret ending fromBloodbornethat you might not have noticed. Very big spoiler warning for both games.

InElden Ring, as the final boss, players have to face off against the Elden Beast, the true form of the Elden Ring, acting as the vassal of the Greater Will. This monstrous entity resembles something straight out of a cosmic horror nightmare, and is not an optional boss fight; it’s the final showdown, appearing immediately after defeating Radagon of the Golden Order.

Beating 1 Optional Boss in Elden Ring Gives Players a Bloodborne-esque Powerup That’ll Make Shadow of the Erdtree a Walk in the Park

What’s intriguing is its eerie resemblance to the otherworldly entities found inBloodborneand a particular ending from the game.

Beating 1 Optional Boss in Elden Ring Gives Players a Bloodborne-esque Powerup That’ll Make Shadow of the Erdtree a Walk in the Park

InBloodborne, if you fight and defeat Gehrman, you’ll meet the Moon Presence, a mysterious and otherworldly alien-like being. Normally, this results in the player becoming the new keeper of the Hunter’s Dream, bound to it forever.

However, meeting certain criteria unlocks a different outcome: a battle against the Moon Presence. Afterward, the player ascends to the status of a Great One, a god-like being in theBBuniverse, and takes the Moon Presence’s place.

What’s another horrifying alien-like boss added to the pile?

The parallels between these endings are uncanny. Both feature encounters with cosmic horror-type entities, evoking a sense of existential dread and otherworldly power.

Plus, both endings offer players the chance to transcend their mortal limitations and become something greater, whether it’s inheriting the mantle of a god-like being or taking control of a mystical realm.

Not Elden Ring Or Bloodborne, Hidetaka Miyazaki Admitted The One Game That Was “too hard to understand”

Miyazaki Loves His Eldritch Horror

It’s no surprise that Miyazaki would draw from his previous works when crafting the endings forElden Ring. Throughout theSoulsbornegames, he’s demonstrated a penchant for weaving intricate narratives and themes of existentialism, rising above adversity, and the nature of humanity, among many others.

Not Elden Ring Or Bloodborne, Hidetaka Miyazaki Admitted The One Game That Was “too hard to understand”

Bloodbornewent especially hard on exploring humanity’s greed and expertly integrated that with eldritch horror, the latter of which was a huge plot twist that many players did not see coming.

There are many reasons to love this game; its gothic aesthetics, incredible lore, brilliant parry system combined with the introduction of trick weapons, and fun-yet-challenging bosses are just a few.

[REDACTED] Review (PS5) – Innovation Caught the Escape Pod Faster Than We Did

If you’re looking for anotherSoulsborneto sink your time into whilst you wait forShadow of the Erdtree,Bloodborneis undoubtedly the right choice.

Will you be trying it out or have you played it already? Let us know your thoughts on it in the comments below!

Vibha Hegde

Critic/Gaming Writer

Articles Published :594

Vibha is an avid gamer that has been writing about video games for several years. When they’re not complaining about the lack of a Bloodborne sequel or brushing up on the Yokoverse lore, Vibha is busy watching 3-hour video essays on horror games they’re too scared to play themselves.

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