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Helldivers 2was one of the biggest game releases of 2024. No one expected a co-op shooter from a relatively unknown developer to peak at almost half a million concurrent players on Steam. But it did. And while the game has had a rocky but consistent road since, the endgame is something that could use improvement.

Arrowhead Game Studios has done a great job of listening to the community post-launch and this player’s suggestion for more endgame diversity is what the game needs right now. The best part is that there is an already existing game that already has these suggested features and Arrowhead can take inspiration.
TheHelldivers 2community always has new suggestions
As of right now, there are ten difficulty settings inHelldivers 2. These range from Trivial to Super Helldive and have increasing enemy count, stronger enemies, and improved rewards. Even with ten levels though, players seem to be finding the experience a bit boring.
If you’re a high-level player who’s played from Day 1, you probably don’t find the hardest difficulty too challenging. Luckily for you though,Helldivers 2didn’t win an award for being bad. Arrowhead has been on top of community feedback and this could be another instance.

But it doesn’t have to be this way. One user on Reddit suggested a really cool idea that a lot of Helldivers have gotten behind. u/cosmicSpitfire on Reddit suggested that the game should have five additional difficulties past the existing ten and each level after it could have unique modifiers. His suggestions include the following.
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Luckily for Arrowhead, there’s a looter shooter that has features that are pretty similar to what u/cosmicSpitfire is suggesting.Destiny 2has game modes like Grandmaster Nightfalls and Tomb of Elders that feature modifiers that change how every mission or raid plays out. For example, the Grounded modifier increases damage taken while airborne, and Counterfeit turns dropped items into explosives.
Arrowhead has a good track record of being attentive to the fans
Adding activity modifiers toHelldivers 2could address its late-game monotony.Arrowhead has done a lot for the gamein terms of post-launch support. And this includes listening to a lot of our community suggestions regarding weapon balance, new content, and other things. This is another great example for the devs to take some notes.
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Instead of simply increasing enemy numbers or health pools, a new mechanic or feature like this would add a new layer to the game entirely instead of just making it harder to play the same game. Because if you’re just making enemies tougher and the player weaker, it doesn’t change the game’s content so the same monotony is sure to return. This way, every mission inHelldivers 2can have a unique tough.
Borrowing fromDestiny 2doesn’t mean copying it outright. Instead,Helldivers 2could tailor modifiers to its unique co-op and strategic gameplay. For example, mission modifiers could alter the reinforcement system, disable certain weapons, or increase the importance of objectives like resource collection. The community probably has a lot more ideas if Arrowhead is actually open to something like this.

Daniel Royte
Gaming Writer
Articles Published :1370
As part of the FandomWire team, Daniel has followed the hero-shooter genre closely with a focus on titles like VALORANT, Apex Legends, and Marvel Rivals. You can also find him providing insight on the latest AAA titles from Elden Ring to GTA 6 and exploring the world of gacha games like Genshin Impact and Wuthering Waves. With more than 1,000 articles under his belt, you’ll need to look no further for a unique insight into every situation.If he’s not looking for the latest video game news, you’ll find him cheering on Ferrari in the race tracks of Formula 1 or at the theatres for the latest MCU releases.
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