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The much-anticipatedGod of War Ragnarökis finally on PC, and players can enjoy the game’s immersive narrative and rich gameplay experience in all its glory. However, with the PC launch, Santa Monica Studio is going one step further by introducing new features that will soon be available on the console versions as well: the much-needed Reduced puzzle hints option and the Cinematic Audio Description.

The image shows Kratos overlooking an area in God of War Ragnarok

Out of the two, players are much more excited about Reduced Puzzle hints options. For years, fans of the series always wanted to reduce the hints that pop up during moments of critical thinking. This not only distracts players but also ruins the immersion. But with the PC launch, the developers are finally addressing the issue and will be available to the PC players right away with the launch.

God of WarPC Elevates Player Agency and Immersion

TheGod of Warseries is beloved for its rich storytelling and intricate gameplay, which includes a variety of puzzles that challenge players’ problem-solving skills. While fans appreciate the depth of these puzzles, for a long time they were frustrated with the frequency of hints (coming from companions) that the game naturally provides and were asking for a toggle.

It looks like Santa Monica Studio finally listened, andwith the release ofGod of War Ragnarökon PC, they are releasing the said toggle, appropriately named: The reduced puzzle hints option. This option allows players to customize the frequency and visibility of hints that appear during puzzle-solving.

The image shows Kratos fighting and trying to evade the area in God of Ragnarok

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By adjusting this setting according to their liking, players can now engage with the game’s challenges in more depth, creating a more authentic experience that rewards those who are good at critical thinking and exploration.

For some, this might not be the most important feature but for those who enjoy a hands-on approach to gameplay and seek out challenges, this will empower them to immerse themselves in the narrative and world-building ofRagnarök, without the distraction and constant nudge of excessive guidance. Additionally, this feature will allow flexibility to the new players, ensuring that they can enjoy the game in the way they prefer.

God of War Ragnarok Had the Opportunity to Change the Franchise Forever in One Moment But Decided to Play It Too Safe

God of War RagnarökPC Marks a New Beginning

The initial reception forGod of War Ragnarökon PC is overwhelmingly positive and players are enjoying the intricate narrative of Norse mythology. However, with newly released features, even the console players are happy that the developers are thoughtfully releasing the one feature they have been asking for years.

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With this port, the studio has shown that they are always listening to their playerbase and are committed to enhancing their experience even more. Additionally, with the other feature, Cinematic Audio Description, players are ready to dive even deeper intothe game’s world which is filled with rich lore and adventure.

As PC players prepare themselves to embark on their epic journey through the Norse mythos, they can now do so with a sense of agency, ready to face the challenges that await them, without the frustrating pop-ups.

The image shows Kratos fighting a boss in God of War Ragnarok on PC

In the end, whether players are swinging their axe to defeat enemies or solving ancient riddles to obtain items, the game is poised to deliver an experience that will feel both fresh and familiar, all while respecting the intelligence and passion of its player base.

Who is your favorite character in the whole series besides Kratos? Tell us in the comment section below.

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Shubham Chaurasia

Gaming Writer

Articles Published :1368

At FandomWire, Shubham has spent over a year diving into the evolving world of live-service, action, and open-world games. Whether it’s the democratic galaxy of Helldivers 2 or finishing enemies in titles like Assassin’s Creed or Ghost of Tsushima, Shubham brings a sharp eye and genuine enthusiasm to everything he writes.When he’s not writing, you’ll probably catch him clutching rounds in Valorant or leaping off virtual cliffs into a pile of enemies for the perfect finisher. Outside of gaming, Shubham recharges by hitting the gym or heading out on long, spontaneous bike rides, always chasing the next open road. No matter the game or the gear, he’s always committed to bringing readers timely, accurate, and engaging updates from across the gaming industry.

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God of Wargod of war ragnarokSanta Monica Studio