I’m a big fan of Soulslikes. Lies of P was one of myfavorite games last year, andElden Ring’sShadow of the Erdtree DLC andBlack Myth: Wukongare two of my most anticipated titles this year.

When a new, non-Fromsoft Souslike comes out, I love to check them out to see how they build on their contemporaries. I got the chance to jump into the Enotria: The Last Song demo and picked out four of my favourite things the game does that you should look forward to if you plan on picking the game up when it releases later this year.

Enotria 1-1

This post is sponsored by Enotria: The Last Song.

4The Unraveling System

The Unraveling system is akin to a stagger, break, or stun system seen in other games. It encourages fast-paced, aggressive action with those looking to Unravel their adversaries needing to unleash a flurry of constant attacks on them. It makes things exciting, adding a risk/reward element to combat, as you question whether to recklessly attack to fill the Unraveling meter but risk death, or play it safer.

It encourages fast-paced, aggressive action.

Enotria: The Last Song also offers further benefits to the system, with every enemy finished off by a critical attack awakening your player character, the Maskless one. Once awakened, you’ll gain a temporary buff, which changes depending on the mask that you have equipped.

3Mask Lines

Mask Lines are much like Ashes of War in Elden Ring. They’re powerful, supplementary attacks that you can equip to your weapons and builds.

However, unlike Elden Ring, in Enotria: The Last Song, players can have four different Mask Lines equipped to a build at any given time. These attacks, called Adore Powers, don’t cost SP to use and are instead recharged by dealing damage to enemies, once again, rewarding players for being aggressive.

Enotria 6-1

These skills can vary from melee to ranged attacks and present the perfect opportunity for experimentation and deeper customization with the game’s various builds.

Arguably, the biggest change that Enotria: The Last Song offers when compared to its predecessors in the genre is the loadout system.

Enotria 7

Players can create up to three different loadouts in the game, each of which can be changed on the fly. Each loadout can be equipped with different weapons, armor, and Mask Lines, among other things.

This adds a level of versatility to the game, allowing you to create three specialized builds and adapt to combat on the fly. During my brief time with the demo, I worked on a couple of different loadouts, one with an ultragreatsword and another with a regular longsword and I was able to switch things up as and when I found appropriate.

mixcollage-09-dec-2024-09-39-am-7477.jpg

1Reality Glyphs & Rifts

Reality Glyphs are small symbols located around Enotria: The Last Song’s world. These symbols can be activated to temporarily open up alternate pathways, allowing you to reach hidden, previously inaccessible areas.

These areas are often filled with rare loot, guarded by different enemies, and offer players a good opportunity to explore locations off the beaten path.

PC-1

Reality Rifts, on the other hand, open a slightly more permanent pathway which remains active until the player leaves the area. Both of these add an interesting mystery to exploring Enotria’s lands.

A free demo for Enotria: The Last Song will be released on July 10, 2025, with the full game released on September 19.

Enotria: The Last Song

WHERE TO PLAY