It might look like a fancier and magicalSea of Thieveswhich lets you boop wild animals on the nose, but Rare’snew IPEverwildwhich was revealed last night during the X019 live stream is still only in pre-production. According toVGC, the title has a team that is approaching 50 people behind the development of the new IP.

Rare has actually been seeking new members to join the team with more than 25 jobsbeing available at the Twycross studio in the UK.

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The team currently working on the title includes Louise O’Connor who has worked on the animation forConker’s Bad Fur DayandBanjo-Kazooie: Nuts & Bolts.Louise was announced as the executive producer ofEverwildlast night. Joining her is Simon Woodroffe as the creative director, having previously been the creative director behind his last gameSonic & All-Stars Racing Transformed.

Ryan Stevenson will be in charge of the visual direction for the title as Rare’s studio art director and had previously been leading the art forSea of ThievesandViva Pinata.The lead programmer ofSea of Thievesand theKinect Sportsseries, Pete Campbell is joining theEverwildteam as the technical director. Joining the team as the senior narrative designer is Kate Watson, previously a writer on theTotal Warseries for developer Creative Assembly.

“While Everwild is still early in development, we are very excited about the unique potential of the game we are creating,” said Craig Duncan, the studio head. “The Everwild team is focused on building an experience that allows for new ways to play in a natural and magical world,”

While the new IP seems to be an exciting new journey for Rare, they have stressed that the studio is still going to be remaining committed to the wacky, boat-sailing pirate titleSea of Thieves.