Epic Games announced ontheir official blogthe launch of Unreal Engine 4’s latest update, 4.25. Brand new features include platform-specific functionality such as new audio advancements, initial support for online subsystems, and early support for TRC and XR certification requirements.
The update also rolled out “The Unreal Insights” profiling application. This feature offers an improved user experience and introduces Networking Insights, which helps you optimize, analyze, and debug network traffic. Epic Games also added a separate Animation Insights plugin to the Unreal Editor, which enables the visualization of gameplay state and live animation behavior.
The blog post continues on: “For game developers, this is the first release with initial support for Sony’s PS5 and Microsoft’s Xbox Series X as first-class platforms, and throughout the year we will be updating the 4.25-Plus branch with optimizations, fixes, and certification requirements to support developers launching on the next generation of consoles.”
According to theLinkedIn accountof a former The Initiative employee,the studio is working onan Unreal Engine 4 based game featuring various weapons, gadgets, camera surveillance systems, and intractable objects. It’s even possible we could be looking at aPerfect Darkreboot, which would be great to see.
Senua’s Saga: Hellblade II, which was announcedduring The Game Awardsfor Xbox One Series X last year, will also be running on Unreal Engine 4.Hellblade II’s teamis twice the sizeof the one that worked onHellblade: Senua’s Sacrificeand they will be using “procedural technology and smart tools” to develop the game.
Over 50 percent of Disney+’s exclusive seriestheMandalorianwas filmed on a digital set using Unreal Engine technology.The Wolf Among Us 2will be the first Telltale game since the studio’s conception that will not use the Telltale Tool engine and instead utilize Unreal Engine 4 for its development.