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The upcoming 1.0 release of7 Days to Diehas gotten players talking. Many players have voiced concerns over recent changes to the quest reward system. Fans have noticed a nerf in quest rewards, which has led to mixed reactions.

Players aren’t happy with getting minimal rewards, such as a single vegetable stew for completing a Tier V quest. This has gotten fans thinking that the developer, The Fun Pimps, is intentionally stretching out the game to make it more challenging and time-consuming.
The Reduced Quest Rewards for 7 Days to Die Has Not Pleased Fans
Reddit user and7 Days to Dieplayer ChsStardew shared their frustration with receiving meager rewards at tier 2 quests. LandauTST pointed out the absurdity of getting a single vegetable stew for completing a Tier V quest.
This drastic change in rewards has prompted players to question the value of investing time in quests, especially when the loot rooms in Points of Interest (POIs) offer better rewards without the need for thorough, time-consuming cleanups.

Several players, like u/pfshfine, appreciate the nerf, arguing it incentivizes exploring other aspects of the game beyond questing. Others speculate thatthe developers might be overcorrecting before dialing backthe nerfs to a more balanced state once feedback is gathered.
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This tactic, often used in game development, involves initially overcorrecting an issue and then fine-tuning it based on player feedback to achieve the desired balance without significant backlash.
In contrast, some believe that the nerf was necessary. The rewards previously given out were seen as too overpowered, undermining the game’s progression system. Players reported receiving high-level weapons and tools early on, which made other gameplay elements, like crafting and scavenging, almost redundant.

Will the Fun Pimps Change This or Will Players Have to Just Get Used to It?
The7 Days to Diecommunity has proposed several fixes to address these issues. One idea is to implement a loot scale slider, allowing players to adjust the rewards based on their preferences.
Another suggestion is to limit the quality of items received based on the tier of the quest, ensuring that progression feels more natural and rewarding without overpowering early-game rewards.

Interestingly, the debate extends to whether traders and quests should offer weapons and tools at all. Some players suggest that traders should provide only parts and resources, pushing players torely more on crafting and looting.
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This sentiment is echoed by those who believe the game should focus more on crafting and scavenging, with quests serving as supplementary activities rather than the primary source of progression.
As The Fun Pimps continue to refine the game, finding the right balance between rewarding effort and maintaining a challenging experience will be key to keeping players happy.

Will you be playing7 Days to Diewhen 1.0 comes out? Let us know in the comments!
Daniel Royte
Gaming Writer
Articles Published :1370
As part of the FandomWire team, Daniel has followed the hero-shooter genre closely with a focus on titles like VALORANT, Apex Legends, and Marvel Rivals. You can also find him providing insight on the latest AAA titles from Elden Ring to GTA 6 and exploring the world of gacha games like Genshin Impact and Wuthering Waves. With more than 1,000 articles under his belt, you’ll need to look no further for a unique insight into every situation.If he’s not looking for the latest video game news, you’ll find him cheering on Ferrari in the race tracks of Formula 1 or at the theatres for the latest MCU releases.